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The Latest Quality of Life and Design Improvements
16 May | 10:00 am

As we close in on the release of our Old Acquaintances DLC, the portions of the team that are not busy drawing or writing have been hard at work on a plethora of miscellaneous QoL improvements, the fruits of which have now been made public.

Mercenary Tasks

We’ve always endeavored to make some sweeping changes to how Mercenary Tasks work, and happily, we’ve now had the time to implement them. These tasks have always had time limits, yet now, they function far more logically. This is to say that after you complete an elimination or defending task, you may return to the faction that gave it to you at any time after you do so, while in the past the time limit was still active, even after you had completed but haven’t turned it in.

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#2024 #projectupdate #ui #QoL

New Build Is Live - Patch v1.165 - Codename: Shore Up
08 May | 5:00 pm

Hey everyone,

We haven’t released a new build since way back in February, so we have got a slew of changes to discuss. While the changes are wide-ranging and significant, we’ve broken down each batch into easily digestible sections, the first of which is the Outpost and its coming update. For those of you looking for an abridged breakdown of what we’ve been working on you may simply scroll down to the patch notes.

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#2024 #projectupdate #patch

Project Update – Outpost Changes
25 Apr | 10:00 am

The Outpost feature has been on our minds for a long time but with all the other pressing matters – namely, our new DLC and the related coding –, it kept getting pushed down our priority list. In the end, however, we were able to dedicate a week to making improvements, focusing on adding clarity and showing more information to players. Please note that these changes are actively being worked on and will first come to the Steam Public Beta branch. Later, after being thoroughly playtested, they will go live on the default branches on all platforms.

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#2024 #projectupdate #ui

A Wee Teaser
18 Apr | 10:00 am

Today we’re releasing a teaser for our upcoming Companion DLC, Vagrus – Old Acquaintances. We’re excited to reveal more about the two Companions that will be recruitable for owners of Old Acquaintances, and we shall reveal more when the time is right. So, courtesy of our best and brightest, we present to you the first trailer of the DLC and leave the speculation to you.

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#2024 #teaser #dlc

A Tale of Two Companions
11 Apr | 10:00 am

This week we’re getting down to brass tacks: our first upcoming DLC this year and the Companions therein. Development is coming along smoothly, and we thought we’d share the highlights by delving into some details – without giving much away this early.

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#2024 #projectupdate #content

Turn-based Thursday Fest is back!
04 Apr | 7:00 pm

You heard it right: it’s back and it’s no surprise we’re involved. Lost Pilgrims Studios is delighted to work alongside some of the best indie developers in the industry to bring the Fest back. This time we’re in partnership with a slew of talented devs, including Terra Randoma, Trese Brothers (Star Traders: Frontiers & Cyber Knights: Flashpoint), Unleash the Giraffe (Seer’s Gambit & Obsidian Prince), and Curious Dynamics (Folk Emerging), who have been heartily involved with organization this time round.

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#2024 #sale #project #update

Project Update – Zoli
21 Mar | 10:00 am

This week we’re continuing in the same vein, bringing you another project update that this time relates to our latest hire, polymath and computer science major Zoli, who joined us in September 2023 in the role of Quality Assurance Tester. Zoli is a systematic thinker, problem-solver, and gamer with a well of knowledge regarding all manner of things game dev (such as code or design). When asked, he was adamant about describing himself as “a novice wizard surrounded by talented sorcerers”, and as someone who’s worked alongside him, I can testify that he is all this and more. Under the “more” category we pencil in things like “90’s gamer”, “child chess prodigy”, “math enthusiast” (yes, apparently that’s a thing), and perhaps in stark contrast, a man who loves the outdoors: he’s run more than 500km this year already, which includes a marathon in Athens! Below is a snap of the man himself in his element.

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#2024 #projectupdate #team

Happy International Women's Day
08 Mar | 3:00 pm

Happy International Women's Day from the team at Lost Pilgrims. Today, we at the studio are celebrating all the amazing women who enrich our lives and make Vagrus possible. Thank you for your strength, creativity, and passion!

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#2024 #women #celebration

Project Update – We Welcome Thee, Bence!
07 Mar | 10:00 am

For the first time in a long time, we have a project update for you, and it’s a doozy. Although he already began working with us as early as June 2023, we’d now like to welcome one of our newest and most talented 2D and 3D artists: Bence Monori. Bence has a talent for many things, though he is currently focused primarily on a wide range of environmental art, some of which came to the fore during the expansion Sunfire and Moonshadow.

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#projectupdate #team #2024

The Soundtrack of Vagrus
22 Feb | 10:00 am

Today we’re going to focus on something essential to most people’s lives, and indeed, to the entire gaming industry: music. When we set about creating Vagrus many years ago, we knew that we wanted to place immersion first, and one surefire way to create and maintain immersion is with ambiance and music, of course. And so it was that we came to know the Humming Composer: the very talented individual responsible for Vagrus’s original soundtrack or at least for the core game. It is an hour long and includes eighteen tracks ranging from eerie to determined to ominous to downright sinister.

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#2024 #soundtrack #music

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